Coca-Cola
has emerged from an extensive round of teen panels and believes it
knows what those kids want from the brand—fun, "snackable" digital
experiences that center on mobile consumption over desktops. The
beverage firm today unveiled "The AHH Effect" initiative with agency partner Wieden + Kennedy that will eventually include dozens of digital games and other content based on their recent research.
Pio Schunker, svp of integrated marketing communications at Coca-Cola
North America, put the effort into historical perspective for the brand
this morning during an online presentation. "Very importantly, this is
going to mark the first all-digital campaign by Coca-Cola," he said.
"And critically, this signals a whole new way in which we've decided to
create marketing content."
Schunker added: "Mobile phones are [teens'] lifelines. It's not that they don't watch TV. But mobile is their first screen."
Seventeen digital experiences, such as games called "Ice Toss" and
"Guide the Bubble," are live today via dedicated sites that involve
images that could be described as interesting if not random or even psychedelic.
To be clear, while Coke believes most of the activity will happen on
smartphones and tablets, the effort can be accessed from desktops. A
digital media push involving 19 teen-friendly media partners like Alloy,
Vevo, Buzzfeed, Facebook and Twitter will be in the offing, while a
15-second video teaser went live this morning.
What's more, Coke marketers envision this content-based strategy to be
long term. "The goal is for this to be a multi-year campaign," Schunker
said.
In the coming weeks, Coke will utilize paid and owned media via Facebook and Twitter
to encourage teens to create their own software-based experiences for
the brand. Out of the submissions, 25 will be selected to be included in
"The AHH Effect" run. Eventually, there will be 61 such experiences
with a dedicated AHH.com destination—each new addition will add an "H"
to the URL. So yes, the 12th experience will have a URL entailing a
dozen Hs.
Schunker explained, "We will be refreshing these 61 experiences and
optimizing them throughout the year as well as in the future in a way
that we hope will continuously tap into a teen's desire for discovery,
constant stimulation, novelty as well as recognition."
Twice a week, the brand will analyze the content while switching out
mediocre performers for more-promising items. The content will be
modeled from a mobile-first perspective and attempt to appeal to modern
teens' famously short attention spans. To hear Schunker describe it, Coke is setting up a content lab focusing on teens and mobile.
"This is meant to be a constantly iterating campaign," he said. "We
fully expect to end up in a completely different place compared to where
we started."
Lastly, the campaign does have one small offline element. Beginning in
May, Coke's 16- and 20-ounce products will feature "AHH" moments to
drive fans to the AHH.com URLs.
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